PENGEMBANGAN MEDIA INTERAKTIF KEKERANGKA MANUSIA MENGGUNAKAN ADOBE FLASH CS6 UNTUK KELAS 5 SD

Dwi Unggul Wibowo, Krisma Widi Wardani

Abstract


This study aims to develop interactive learning media with using Adobe Flash Professional CS6 software on the Frame 5 SD class material. This type of research is research and development carried out by using the ASSURE development model with stages 1. analyze learner characteristic, 2. state objecti5es, 3. select, modify, or design material, 4. utilize media and materials, 5. require learner participation, 6. evaluate. The research subjects involved 25 elementary school grade 5 students in field trials. Based on the results of the validation test of material experts, media experts and learning design experts on skeletal material obtained an average score of 3.4 for the media expert test, the material test obtained an average score of 3.6 and the learning design test obtained an average score of 3.3. Based on these results the learning media is declared feasible to be used as learning material for the Frame. Questioners' response to the teacher during the 3.5 category field trial was good. The results of the average student response questionnaire at the time of the field test showed 3.75 with very good category. media. Learning outcomes show an assessment before using the media and after media use. teachers Pre-test learning outcomes have a percentage of completeness of 56%. At the time of the post-test evaluation, it showed an increase of 32% or had a percentage of 88%. Based on the validation of material experts, media experts, the results of student and teacher response questionnaires, and learning outcomes showed interactive learning media developed using Adobe Flash software Ranga material was feasible to use in learning grade 5 elementary school.


Keywords


Learning Media, Adobe Flash Professional CS6 software, Skeletal material

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