PENINGKATAN HASIL PEMBELAJARAN PENJASKES MELALUI PENDEKATAN BERMAIN LOMPAT KANGGURU (LONGU) KELAS V SD NEGERI 011 DESA BARU KECAMATAN SIAK HULU
Abstract
This research is motivated from the learning outcomes of class V SD Negeri 011 Desa Baru Kecamatan Siak
Hulu which is still very low. This study aims to improve learning outcomes penjaskes. From the data analysis,
there is an increase of both teacher activity, student activity, and student learning result, that is teacher activity
in meeting 1 cycle I percentage is 70% (high) and at second meeting increased to 80% (high). In the second
cycle of the third meeting the value of teacher activity from 80% (high) to 90% (very high) and at the fourth
meeting increased to 95% (very high). Judging from the activity of students also experienced an increase from
65% (high) to 75% (high). In cycle II the third meeting becomes 85% (very high) and at the fourth meeting it
increases to 90% (very high). Judging from the result of student learning also experience improvement, from
student average score on base score that is 50,25 after cycle I student average score increased to 70,5 with
increase as much 20,25 point from base score. In the second cycle of student learning outcomes also increased
as much as 15.25 points from cycle I with average student's grade of 85.75. From the data analysis there is an
increase both from teacher activity, student activity, and student learning outcomes. It was concluded that the
implementation of the strategy of playing kangaroo jump (longu) can improve the learning outcomes of class V
SD Negeri 011 Desa Baru Kecamatan Siak Hulu.
Hulu which is still very low. This study aims to improve learning outcomes penjaskes. From the data analysis,
there is an increase of both teacher activity, student activity, and student learning result, that is teacher activity
in meeting 1 cycle I percentage is 70% (high) and at second meeting increased to 80% (high). In the second
cycle of the third meeting the value of teacher activity from 80% (high) to 90% (very high) and at the fourth
meeting increased to 95% (very high). Judging from the activity of students also experienced an increase from
65% (high) to 75% (high). In cycle II the third meeting becomes 85% (very high) and at the fourth meeting it
increases to 90% (very high). Judging from the result of student learning also experience improvement, from
student average score on base score that is 50,25 after cycle I student average score increased to 70,5 with
increase as much 20,25 point from base score. In the second cycle of student learning outcomes also increased
as much as 15.25 points from cycle I with average student's grade of 85.75. From the data analysis there is an
increase both from teacher activity, student activity, and student learning outcomes. It was concluded that the
implementation of the strategy of playing kangaroo jump (longu) can improve the learning outcomes of class V
SD Negeri 011 Desa Baru Kecamatan Siak Hulu.
Keywords
play kangaroo jump; learning outcomes penjaskes
Full Text:
PDFDOI: http://dx.doi.org/10.33578/pjr.v2i3.5556
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