PERMAINAN KARTU BILANGAN SEBAGAI ALAT PERAGA UNTUK MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA SISWA KELAS V SDN 010 UJUNG BATU
Abstract
This research is motivated by the lack of motivation to learn mathematics student class V
SDN 010 Ujung Batu. Goals to be achieved in this research is to improve student learning
motivation math class V SDN 010 Ujung Batu through the game card numbers as props
carried out for 1 month. This research was conducted in SDN 010 Ujung Batu. Classes that
thorough research is a class V with the number of students as many as 30 people. This
classroom action research was started in August 2014. This form of research is classroom
action research. The research instrument consists of instruments teacher and student activity
sheets and achievement test. Based on the results of research and discussion can be
concluded that the application of the card game of numbers as props can increase student
motivation to learn mathematics in the subject matter of integers class V SDN 010 Ujung
Batu, as it is seen in the first cycle of students' motivation by category reached 59.9% pretty
good, and increased in the second cycle in which student learning mnotivasi be 71.3% with
good category, dnegan this shows the card game as props able to increase students'
motivation in learning mathematics
SDN 010 Ujung Batu. Goals to be achieved in this research is to improve student learning
motivation math class V SDN 010 Ujung Batu through the game card numbers as props
carried out for 1 month. This research was conducted in SDN 010 Ujung Batu. Classes that
thorough research is a class V with the number of students as many as 30 people. This
classroom action research was started in August 2014. This form of research is classroom
action research. The research instrument consists of instruments teacher and student activity
sheets and achievement test. Based on the results of research and discussion can be
concluded that the application of the card game of numbers as props can increase student
motivation to learn mathematics in the subject matter of integers class V SDN 010 Ujung
Batu, as it is seen in the first cycle of students' motivation by category reached 59.9% pretty
good, and increased in the second cycle in which student learning mnotivasi be 71.3% with
good category, dnegan this shows the card game as props able to increase students'
motivation in learning mathematics
Keywords
motivation, game card numbers
Full Text:
PDFDOI: http://dx.doi.org/10.33578/jpfkip.v5i3.3922
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